The player’s base won’t grow arbitrarily, but always organically. The map in SpellForce III is divided into different sectors. Similar to its successful predecessors, players create their hero from scratch and can then develop the hero’s skills during the campaign, complete quests, explore the game world and join forces with up to three characters to form a group of heroes. The action takes place prior to the events in “SpellForce: The Order of Dawn”, and this “prequel” immerses players in the lush and luxuriant fantasy world of Eo. I will add you to the I still need a tester so I will add you too to the list. Does anyone here know something about the time before the convication war in Spellforce lore (like which enemies there were, what there was different if you could help me with the story than that would be great. In other words, it plays some time before the Spellforce 1: Order of Dawn story begins. *Quests (main and the story is before the convication war (so no islands like in Spellforce 1 but one continent). *all enemies, monsters, allies (this is the most work that still needs to be done I think, will be based on Spellforce 1 monsters and races) *item system (piece of cake, I can do this one fast) *all items (these will be based on Spellforce 1 with alterations and some new ones, also recipes) *most of villages/towns/cities & shops & enemy camps still need to be made What still needs to be done (could be that in the future more features come): *Rune Warrior spell system worked out, atm there are 7 schools and 32 abilities (there will be more abilities, about 56 total which all are/will be based on Spellforce 1 spells with some of my own thoughts or old ones merged) *Spellforce like summonings and it's upkeep system for summonings *the four attributes (Strength, Dexterity, Stamina and Energy) *spellforce like health regen system for Rune Warrior and Rune Heroes
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |